UGUI: Broken mouse pointer input coordinates in GraphicRaycaster for certain window sizes in Build when run in windowed mode ( UUM-7893) Shortcut Management: Scene window stuck in orbit after context menu click from Hierarchy ( UUM-6908) Shadows/Lights: Scene is brighter in Standalone player if it was open in the Editor at build time ( UUM-2743) Shader System: Editor crashes when building if calling "ShaderKeyword" methods in "IPreprocessShaders" classes ( UUM-2536) Shader System: Crash on ComputeShader::SetValueParam when opening a certain Scene ( UUM-495) Scene Management: Additional GameObjects and a Console error after Undoing and Redoing a Paste As Child ( UUM-9278) Scene Management: Scene causes Editor crash when specific Lighting Data Asset is used ( UUM-9319) Scene Management: Error "Destroying a GameObject inside a Prefab instance is not allowed" shown when destroying runtime-instantiated GameObject ( UUM-8917) MacOS: Editor performance drops when clicking and dragging on Position, Rotation and Scale values in Transform component ( UUM-7457) Kernel: Crash on UndoManager::RegisterUndoOperation when exiting Play Mode after saving changes in Shader Graph ( UUM-9631) Inspector Framework: Float field is broken when entering a negative value after highlighting (UUM-10177) Until the Hub is updated to point to a new NDK version, to make IL2CPP builds with Unity, our users have to download the NDK manually from the Google website and install it on their machine, then go to Preferences window and point to the location where they installed the NDK.ĭOTS: Crash when creating Assembly Definition Asset while Unity Logging package is installed ( UUM-8727) Android: The Android NDK version installed by the Hub is r21d, while Unity requires r23b.
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